Archive for the ‘generative’ Category

simple 3d video game landscape made with free tools.

3d gamescape made with free tools – myHadley

drone, mellower

flash – random drone generator

drone randomizer/visualizer

flash – random drone generator

perlin noise & noise

a little flash thingy, trying out the perlin noise generator. linked it to microphone input \

ToneMatrix – deadly-fun sound interface

ToneMatrix.swf

list of my video game landscapes

just posted a link list of my videogame landscapes

new st. mary’s video game landscape

high-resolution aerial photo and nice, cheezy animated wateryou’ll have to download the player for your browser – it’s a safe one!

another sound thingy

here’s another, this time using a single random rover. as it moves to the right, drone 1 gets louder; as it moves down, drone 2 gets louder. the three dots are little tone-mines that play when struck by the rover. the trick was getting them to delay their tone after being struck. otherwise it sounded [...]

runtime sound mixer/randomizer

made this while preparing for today’s class. i was to demonstrate a runtime visual randomization technique in Flash made by joshua davis, and realized it could be used for sound volume as well. made a pair of droning tones (F4 and C4) and plugged them into the system as loops. it’s a little hard to [...]

hardly there

seeing as i’ll be teaching it this term, i thought i’d better get back into using flash. here are a couple experiments in making runtime animations that have hardly any visual presence.