Archive for the ‘teaching’ Category

anyone lose a rosary?

this dude in Erice will hang on to it for you.

Realism in UI Design, or, Fun with Semiotics

Scott McCloud’s invaluable book “Understanding Comics” sets the tone in this little explanation of interface graphics. “The more realistic something is, the harder it is to figure out the meaning.” ignore the code: Realism in UI Design.

simple 3d video game landscape made with free tools.

3d gamescape made with free tools – myHadley

southern maryland backyard living, annotated.

runtime sound mixer/randomizer

made this while preparing for today’s class. i was to demonstrate a runtime visual randomization technique in Flash made by joshua davis, and realized it could be used for sound volume as well. made a pair of droning tones (F4 and C4) and plugged them into the system as loops. it’s a little hard to [...]

smcm.edu

saint mary’s college of maryland. next fall. movie.

google map as course home page

tinkering with the google maps API, i’ve used it for my foundation digital course home page. we’ll be working with it a bit in the class, and with mapping in general

at conflux HQ

just spoke with someone from MPG – mobile performance group. he had stuck a copper contact microphone on the steel table on which the anti advertising agency was demonstrating their ad-hoc portable speaker systems. the MPG guy was collecting sounds for use in their performance later on. i listened in – slightly underwater, slightly claustrophobic. [...]

“road trip,” institute for the future of the book

i’ve currently in NYC, taking part in (carleton college’s) john schott’s cinema and media studies off-campus study course – dubbed “road trip”. they’re going from NY – london – amsterdam – berlin with laptops, video/still cameras, audio equipment and a few GPSs, making and studying new media along the way. john commissioned me to come [...]